// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class VHOLUME : ModuleRules
{
    public VHOLUME(ReadOnlyTargetRules Target) : base(Target)
    {
        // Prebuilt distribution: the compiled module ships in Binaries/, so tell UBT
        // to use it instead of compiling sources that are not part of this package.
        bUsePrecompiled = true;

        PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

        PublicDependencyModuleNames.AddRange(new string[] {
            "Core",
            "CoreUObject",
            "Engine"
        });

        PrivateDependencyModuleNames.AddRange(new string[] {
        });
    }
}
