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Ambient Sound

The Ambient Sound actor sets the background ambience for your map.

How it works

The actor you place is a placeholder. The game swaps it for the real ambient sound system when the map loads.

Placement

  • Place exactly one Ambient Sound actor in the level.
  • Its position does not matter because the ambience follows the player.
  • Placing more than one will not create zones; it will just double the volume. VHMap's diagnostics will warn you if there are extras.

Properties

Ambient Sound actor settings

  • Ambient Type - choose the mood for your map:
    • Wind - Open Air
    • Wind - City
    • Wind - Pipes & Vents
    • Wind - Indoor / Muffled
    • Sewers
    • Conapt Interior
  • Position Offset - shifts the sound relative to the player. Leave at zero unless you want it above or below the listener.

Notes

  • The Custom option plays nothing. Use one of the named ambience types.

Released under the MIT License.