Appearance
Death Triggers
Death Triggers kill the player on contact and respawn them at the last checkpoint they reached. Use them for the pit under your map, for water, or for any area the player should not be able to fall into and get stuck.
Placement
- Place a Death Trigger actor in the level.
- Scale the actor until it covers the area that should kill.
Scale the actor itself, not the Box component inside it. The volume is the whole actor - there is nothing else to configure.
Properties
None. A Death Trigger has no settings - its volume is what you author.
Placement tips
- One large, flat Death Trigger under the entire playable area is the usual setup. Make it wide enough that a player cannot fall past its edge.
- Place it low enough that the player has clearly fallen, but high enough that they do not spend several seconds falling first.
- Use as many as you need. Unlike the Ambient Sound actor, there is no limit on Death Triggers per map.
Notes
- Only the player is detected. The volume ignores everything else.