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Checkpoints
Checkpoints define where the player starts and respawns in your map.
Actor types
Use the Map Checkpoint Trigger actor for each checkpoint.
| Type | Purpose |
|---|---|
| Start | The player spawns here when the map begins. |
| Normal | A respawn point reached during gameplay. |

Placement tips
- Every map needs exactly one Start checkpoint.
- A
PlayerStartactor must exist in the level. The default map template includes one. - Co-locate the Start checkpoint with the
PlayerStartactor.
Limitations
- Lap mode is not supported. The Is Final For Lap property has no effect.
- Only one checkpoint can be set to the Start type. VHMap's diagnostics will report an error if there are zero or more than one.
Common issues
- Missing Start checkpoint - VHMap's pre-pack gate will block packaging.
- Missing PlayerStart - the player may spawn at the world origin and freeze.