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Checkpoints

Checkpoints define where the player starts and respawns in your map.

Actor types

Use the Map Checkpoint Trigger actor for each checkpoint.

TypePurpose
StartThe player spawns here when the map begins.
NormalA respawn point reached during gameplay.

Checkpoint actor settings showing the Type dropdown

Placement tips

  • Every map needs exactly one Start checkpoint.
  • A PlayerStart actor must exist in the level. The default map template includes one.
  • Co-locate the Start checkpoint with the PlayerStart actor.

Limitations

  • Lap mode is not supported. The Is Final For Lap property has no effect.
  • Only one checkpoint can be set to the Start type. VHMap's diagnostics will report an error if there are zero or more than one.

Common issues

  • Missing Start checkpoint - VHMap's pre-pack gate will block packaging.
  • Missing PlayerStart - the player may spawn at the world origin and freeze.

Released under the MIT License.