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Wind Zones

A Wind Zone pushes the player while they are inside it. Use it for wind tunnels, updrafts or to guide movement through a section.

How it works

The actor you place in the editor is a placeholder. When your map loads in VHOLUME, the game swaps it for the real wind system.

Properties

Wind Zone actor settings showing Wind Direction & Force

  • Apply WindDirection to Arrow - copies the wind direction vector to the visible arrow component.
  • Wind Direction (DEPRECATED) - legacy field, kept for compatibility.
  • Wind Strength - how hard the wind pushes.
  • Normalize Wind Direction - forces the wind direction vector to length 1.

Usage

  1. Drag a Wind Zone actor into the level.
  2. Scale the volume to cover the area you want.
  3. Rotate the actor so the WindDirectionArrow component points the way the wind should blow.

Tips

  • Use several small Wind Zones instead of one huge one for finer control.
  • Test with VHMap > Play to feel the force in-game.

Released under the MIT License.